FAQ for Illustrators
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Simple, faster and powerful FK/IK setup: PixCap IK comes with bake FK/IK and mirroring out-the-box. Unlike existing animation software that requires complex rig setups, our setup only takes .
Maya users will find using PixCap very familiar, including shortcuts, animation layers and IK/FK (with in-built snap FK to IK, IK to FK and mirroring).
Much simpler and easier to learn. Beginners can learn to use PixCap in only minutes, and can master PixCap in just a couple of days - compared to months in Blender/Maya.
At the moment we only support character body animation with fixed leg/arm IKs, without facial animation support. We are working on a morph targets/blend shapes system for facial animation and rigging - coming soon!
Yes, PixCap supports FBX and GLTF imports/exports. PixCap will bake the current animation into a single animation layer.
PixCap runs at 50-60fps for scenes with 1-2 million polygons on good laptops.
You can export your PixCap scene as FBX, and drag the FBX into Unity/Unreal. Note: PixCap will bake the current animation into a single animation layer.