> For the complete documentation index, see [llms.txt](https://pixcap.gitbook.io/pixcap-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pixcap.gitbook.io/pixcap-docs/pixcap-library/imports.md).

# Importing Assets

**3D files can be imported into PixCap using 2 simple methods.**

### Method 1: Import to 'Assets' tab, then drag into scene

Import files by dragging and dropping the file from your local computer into the PixCap app. These files will be uploaded directly to the ‘Assets’ tab and can be reused on any other projects.

These are the type of files you can import on PixCap:

* GLB (binary version of GLTF)
* FBX (make sure textures are embedded in FBX)

<div align="left"><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MflpSKt24PejeEnu4Jr%2F-Mfr4oO8QeI-wmvoc6nC%2F-Mfr8hp044xzkA7eOmEj%2Fimport.gif?alt=media&amp;token=51a44bc9-35d9-404e-993e-ea77daea528e" alt="Drag-n-drop FBX files from your local system into PixCap"></div>

{% hint style="info" %}
**NOTE:** It is recommended to embed textures into the raw GLB and FBX file.
{% endhint %}

### Method 2: Import directly to scene

**Click Import button** at the top right corner to import GLB or FBX file directly onto the scene.&#x20;

![](https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MflpSKt24PejeEnu4Jr%2F-Mk9X-_972f5Ii8oA3G5%2F-Mk9ZBAdnSC8QE6ipTIf%2Fimport-to-scene.gif?alt=media\&token=b21242b1-616d-486a-a913-f867b85e4bad)
