The Inspector allows you to adjust the properties of the selected node(s), including translation, rotation and scale.
The properties in the inspector will be displayed based on the selected type(s). All nodes will have translation, rotation and scale. Nodes such as IK will have additional properties including pole angle and IK weight. Almost all of these properties can be animated.
Besides typing values in the input field, you can drag left and right to make adjustments.
Multiple Nodes Selected
If multiple nodes are selected, the properties on display will only be those that are common across all the selected nodes. If two or more selected nodes have different values per property, that property will be displayed as ‘-’ (Unity users would be familiar with this convention).
You can rename the node(s) using the input field next to an 'Eye' icon.
You can also toggle the visibility of the node(s) using the
icon. This button functions the same as the visibility button in the scene tree.
Controls to edit IK, blend from FK and convert IK to FK etc. Click on the IK handle to have these options displayed in the Inspector tab.
IK properties are displayed if a IK handle is selected.
Set IK to FK (and vice versa)
Set IK to FK will make the IK handle snap to its corresponding FK position.
Set FK to IK will make all the corresponding FK bones snap to the IK chain.
Bake FK/IK animation
An option to bake your animation into FK or IK bones. This helps convert the animation from FK to IK and vice versa.