# Inspector Tab

**Set an asset's properties** in the Inspector tab, found in the Properties panel.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2F10elppXzTIj096XfyfVv%2FScreenshot%20(1156).png?alt=media&#x26;token=fdeed2dc-f13c-4847-96b2-cf7af1ccc604" alt=""><figcaption></figcaption></figure></div>

### Transforms

Select the 3D model and Transform it's Position, Rotation and Scale in the Inspector tab.

<figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FZnlSFH0JOmen1sLdjy71%2FScreenshot%20(1157).png?alt=media&#x26;token=83dc89d7-094d-460b-b119-54e0d1ac564c" alt=""><figcaption></figcaption></figure>

### Camera

Switch between cameras.

{% hint style="info" %}
Please see our [Camera](https://pixcap.gitbook.io/pixcap-docs/interface/3d-viewport/cameras) page for more information on how to add, setup and animate multiple cameras.
{% endhint %}

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2Fn8uVfA61Fc2vPxHnsNJx%2FScreenshot%20(1161).png?alt=media&#x26;token=dfe4e155-b05e-4e94-b606-767c799e457d" alt=""><figcaption></figcaption></figure></div>

### Environment Lighting

Set the color and intensity of the environment light.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2Fxk5yeuV4fBlN8OYzVxgc%2FScreenshot%20(1162).png?alt=media&#x26;token=476ceaa2-414f-455a-a816-78579e39096b" alt=""><figcaption></figcaption></figure></div>

### Character Setting

Toggle the visibility of character bones.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FBiq6iP3JlhoNFhwCX2mA%2FScreenshot%20(1163).png?alt=media&#x26;token=a19a03e2-0db9-4117-bef6-ef03ee7ec4fe" alt=""><figcaption></figcaption></figure></div>

### Post Effects

Adjust the final output of your 3D design with these Post effects.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FmtD453JnTP2T8tvpLBNX%2FScreenshot%20(1164).png?alt=media&#x26;token=bb317c1a-bf73-44bb-89a8-8d960db509e2" alt=""><figcaption></figcaption></figure></div>

#### Tone Mapping

Tone mapping reduces the tonal values within an image to make them suitable to be viewed on a digital screen. For example, an HDR photo that has a 100,000:1 dynamic range needs to undergo tone mapping so that the tonal values fall between 1 and 255.&#x20;

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FbATZXbsvPuiDNIF971gL%2FScreenshot%20(1165).png?alt=media&#x26;token=326f0124-e9a1-4e28-acf9-71decd221371" alt=""><figcaption></figcaption></figure></div>

#### Vignette

Add a darker border at the periphery of images to intentionally highlight certain aspects of the image at the center.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FQVJsTfkrJ6taEkOPPqmz%2FScreenshot%20(1166).png?alt=media&#x26;token=cd77e1d4-e57b-4961-9f83-c60fc1493b8e" alt=""><figcaption></figcaption></figure></div>

#### Color Balance

Set values for Hue, Density and Saturation for Shadow, Midtone and Highlight.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2FYjQletHpmtAVcyl6COo5%2FScreenshot%20(1167).png?alt=media&#x26;token=3cd54646-fb3d-42be-97fe-1440292c2912" alt=""><figcaption></figcaption></figure></div>

#### Glow Effect

Set the intensity of the Glow Effect to enhance your 3D design.

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2F5tCiUvlhpffb5Y3yy3Iz%2FScreenshot%20(1168).png?alt=media&#x26;token=2b42697c-c2f2-464f-a59f-30f73abf435b" alt=""><figcaption></figcaption></figure></div>

### Mirror to

To access Mirror tool, **select any character bone** and you will see the Bone settings in the Inspector tab. Our system automatically matches the opposite selected bone for you and with every editing action, it will copy all transforms to the other side when clicking on "**Mirror to".**&#x20;

<div align="left"><figure><img src="https://2424003367-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MflpSKt24PejeEnu4Jr%2Fuploads%2F3Zkx4mBum5zPIXVyz6M6%2FScreenshot%20(1170).png?alt=media&#x26;token=4f99bb85-73ec-4e28-bc81-e2e758e275ab" alt=""><figcaption></figcaption></figure></div>
