# IK Inspector Tab

### What is IK?

IK (Inverse Kinematics) is a powerful alternative to FK (forward kinematics) for animating complex chains. See more info on IK settings [here](https://pixcap.gitbook.io/pixcap-docs/interface/character-tab/ik-setup#general-ik-settings), including how to blend between FK and IK. IK is well-suited for moving limbs to a position in 3D space, such as planting a foot onto the ground and animating a walk cycle.

### Setting Up IK

Select a character bone, then **click on the IK setup button** available in the **Character tab** in the **Properties panel**. For full details on IK and setting it up, please refer here: [ik-setup](https://pixcap.gitbook.io/pixcap-docs/interface/inspector/character-tab/ik-setup "mention")

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After IK has been set up, **select an IK handle** to view options in the **Inspector tab**.

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Use these functions to...

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### Set FK to IK

Move the FK object to the IK handle position.

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### Set IK to FK

Move the IK handle to the FK object position.

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### Bake FK into IK Rigs

Convert every animation frame's FK data to IK data.

{% hint style="info" %}
**Tip:** Converting FK to IK will make foot cleaning and adjustments a lot easier and faster.
{% endhint %}

### Bake IK Rigs into FK

Convert every animation frame's IK data to FK data.

### Snap IK to Ground

Moves the selected **IK handle** to Y=0

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