# IK Inspector Tab

### What is IK?

IK (Inverse Kinematics) is a powerful alternative to FK (forward kinematics) for animating complex chains. See more info on IK settings [here](/pixcap-docs/interface/inspector/character-tab/ik-setup.md#general-ik-settings), including how to blend between FK and IK. IK is well-suited for moving limbs to a position in 3D space, such as planting a foot onto the ground and animating a walk cycle.

### Setting Up IK

Select a character bone, then **click on the IK setup button** available in the **Character tab** in the **Properties panel**. For full details on IK and setting it up, please refer here: [IK Setup](/pixcap-docs/interface/inspector/character-tab/ik-setup.md)

<div align="left"><figure><img src="/files/URksNiefhe6C8u677Y3w" alt=""><figcaption></figcaption></figure></div>

After IK has been set up, **select an IK handle** to view options in the **Inspector tab**.

<div align="left"><figure><img src="/files/Rnk88xM671n3EDosyxnH" alt=""><figcaption></figcaption></figure></div>

Use these functions to...

<div align="left"><figure><img src="/files/GMOAaLSYJGhyZu7qQnIk" alt=""><figcaption></figcaption></figure></div>

### Set FK to IK

Move the FK object to the IK handle position.

<div align="left"><figure><img src="/files/PLJuaskNSfHSvXDOUReF" alt=""><figcaption></figcaption></figure></div>

### Set IK to FK

Move the IK handle to the FK object position.

<div align="left"><figure><img src="/files/U4jd5aLOcbXmpTJOXtXQ" alt=""><figcaption></figcaption></figure></div>

### Bake FK into IK Rigs

Convert every animation frame's FK data to IK data.

{% hint style="info" %}
**Tip:** Converting FK to IK will make foot cleaning and adjustments a lot easier and faster.
{% endhint %}

### Bake IK Rigs into FK

Convert every animation frame's IK data to FK data.

### Snap IK to Ground

Moves the selected **IK handle** to Y=0

<div align="left"><figure><img src="/files/Td9VRbO7AnMmeNmBwVyW" alt=""><figcaption></figcaption></figure></div>


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