IK Inspector Tab
Last updated
Last updated
IK (Inverse Kinematics) is a powerful alternative to FK (forward kinematics) for animating complex chains. See more info on IK settings here, including how to blend between FK and IK. IK is well-suited for moving limbs to a position in 3D space, such as planting a foot onto the ground and animating a walk cycle.
Select a character bone, then click on the IK setup button available in the Character tab in the Properties panel. For full details on IK and setting it up, please refer here: IK Setup
After IK has been set up, select an IK handle to view options in the Inspector tab.
Use these functions to...
Move the FK object to the IK handle position.
Move the IK handle to the FK object position.
Convert every animation frame's FK data to IK data.
Tip: Converting FK to IK will make foot cleaning and adjustments a lot easier and faster.
Convert every animation frame's IK data to FK data.
Moves the selected IK handle to Y=0