Gizmos

Gizmos

There are 3 main gizmo types: position, rotation and scale. Click and drag on the gizmo handles to manipulate the properties of the selected node(s).

Located on the top-left of the 3D viewport

To access the different types of gizmos, click on the top-left corner of the 3D viewport or use the shortcuts below. Each comes with its own icon and can be quickly accessed through their shortcut.

Shortcuts

  • W for Position If already in Position mode, press W again to move the position (screen space) without needing to click on the gizmo. Similar to Blender's 'G' key

  • E for Rotation If already in Rotation mode, press E again to rotate (screen space) without needing to click on the gizmo. Similar to Blender's 'R' key

  • R for Scale

  • =/+: Increase the size of the gizmo

  • -/_: Decrease the size of the gizmo

Position, Move any object within the 3D space. Shortcut: W

Rotation, rotate any object within the 3D space. Shortcut: E

Scaling, resize any object within the 3D space. Shortcut: R

Locked mode, faded grey means that the transform is locked and the gizmo cannot be adjusted.

Locked transforms display only when all the selected nodes have locked properties for that gizmo type e.g. scale. For instance, nodes that have corresponding IK (see IK: Inverse Kinematics section) will have locked position and scaling properties. If the selected node is a locked property, the gizmo will be grey and cannot be clicked on.

Advanced: Centering the Gizmo (if multiple nodes are selected)

Center and Pivot defines where the gizmo is positioned among the selected nodes.

If Center, the gizmo will be located in the average position of all selected nodes.

If Pivot (default), the gizmo will be located at the last selected node.

Center
Pivot

Advanced: Making the gizmos default to global (world axis)

Local and World defines whether the gizmo is in local (relative to the selected node(s)) or global.

If Local (default), the gizmo rotation will match the rotation of the selected node(s). If World, the gizmo rotation will be at 0,0,0, irrespective of the underlying rotation of the selected node(s).

Local
World

Last updated

Was this helpful?