3D Viewport
The main method to navigate the viewport, in the center of the interface, is to use mouse panning and zooming. Users from Unity or Maya might find navigating the viewport familiar. See Main controls.
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Selected meshes will have a red outline, while selected bones of skeletons have a green highlight.

If a bone of a skeleton has been adjusted (but the animation not keyed), it will be displayed with a red highlight. This happens when adjusting a bone while Autokey is OFF.
See Animation mode for more
Click and drag to create a bounding box, every component inside this box will be selected.

To add more components to the selection. Hold
shift
and mouse drag or click.

To deselect some of the components. Hold
Ctrl
/ Command
and mouse drag or click.

To invert the selection. Hold
shift
+ Ctrl
/ Command and mouse drag.

You can toggle the camera view between perspective and orthographic mode, located on the top left of the 3D viewport. Or click on the shortcut below:
Shortcut:
P key

Perspective View

Orthographic View

Bones can easily be toggled on and off. Simply go to the 'Bones' tab on the bottom-right corner or press
H
on the keyboard for the shortcut key.

Our default Skybox and Grid can also be turned on/off to suit your needs. Simply deselect everything and these options will appear in the inspector.

- Middle mouse button + Mouse drag OR
- Windows :
Alt
+ right click drag. - Mac :
Option
+ right click drag.
- Windows :
Alt
+ left click drag. - Mac :
Option
+ left click drag.
- Middle Wheel up and down
F
Key
- Windows : Hold
Shift
/Ctrl
+ Lift click - Mac : Hold
Shift
/Command
+ Lift click
- Hold
Shift
+ drag to select
- Windows : Hold
Ctrl
+ Mouse drag - Mac : Hold
Command
+ Mouse drag
- Windows : Hold
Shift
+Ctrl
+ Mouse drag - Mac : Hold
Shift
+Command
+ Mouse drag
H
Key
Last modified 2mo ago