3D Viewport
Last updated
Last updated
The main method to navigate the viewport, in the center of the interface, is to use mouse panning and zooming. Users from Unity or Maya might find navigating the viewport familiar. See Main controls.
Gizmos are used to manipulate position, rotation and scale.
Selected meshes will have a red outline, while selected bones of skeletons have a green highlight.
If a bone of a skeleton has been adjusted (but the animation not keyed), it will be displayed with a red highlight. This happens when adjusting a bone while Autokey is OFF. See Animation mode for more
Click and drag to create a bounding box, every component inside this box will be selected.
To add more components to the selection. Hold shift
and mouse drag or click.
To deselect some of the components. Hold Ctrl
/ Command
and mouse drag or click.
To invert the selection. Hold shift
+ Ctrl
/ Command and mouse drag.
You can toggle the camera view between perspective and orthographic mode, located on the top left of the 3D viewport. Or click on the shortcut below:
Shortcut: P key
Perspective View
Orthographic View
Bones can easily be toggled on and off. Simply go to the 'Bones' tab on the bottom-right corner or press H
on the keyboard for the shortcut key.
Our default Skybox and Grid can also be turned on/off to suit your needs. Simply deselect everything and these options will appear in the inspector.
Middle mouse button + Mouse drag OR
Windows : Alt
+ right click drag.
Mac : Option
+ right click drag.
Windows : Alt
+ left click drag.
Mac : Option
+ left click drag.
Middle Wheel up and down
F
Key
Windows : Hold Shift
/ Ctrl
+ Lift click
Mac : Hold Shift
/ Command
+ Lift click
Hold Shift
+ drag to select
Windows : Hold Ctrl
+ Mouse drag
Mac : Hold Command
+ Mouse drag
Windows : Hold Shift
+ Ctrl
+ Mouse drag
Mac : Hold Shift
+ Command
+ Mouse drag
H
Key