PixCap Docs
FAQ for Game Devs

How is PixCap different from Blender/Maya?

  • Much simpler and easier to learn PixCap can be learned in minutes and mastered in just a couple of days, compared to months in Blender/Maya. Unity and Maya users will also find PixCap very familiar.
  • 5x faster and fully focussed on character body animation (great for 3D games e.g. walk/run cycles and action sequences)
Like Blender, PixCap is free to use for the editor features. But PixCap is also significantly easier to learn than Blender and entirely focussed on delivering character body animations, which are used across 3D games. PixCap's overall UI and hotkeys are also very similar to Maya, and more similar to Unity than Blender. Finally, PixCap's main feature is AI motion capture integrated with a complete animation editor, which allows 5x speed ups in animation times compared to Maya/Blender.

How do I import a PixCap animation or scene into Unity/Unreal?

You can export your PixCap scene as FBX, and drag the FBX into Unity/Unreal. Note: PixCap will bake the current animation into a single animation layer.

What is the difference between Image and Video Capture, and when to use?

Explanation here In terms of wait times, Image Capture should take about 1 second, while Video Capture processing average around 30 seconds for a 5 second input video (though can be longer depending on the video length and traffic).

How much does PixCap cost?

PixCap's editor features, including IK/FK and graph editor are free. PixCap's AI motion capture ships with 30 free AI credits per month (1 AI credit = 1 Image Capture or 1 second of video capture). Professional at $20/month gives 200 AI credits, among other features. See pricing for more details.